Light Firearm
Damage: 1d6+Dex of fire/cold/bloodgning/slashing (bullet dependent)
Bullet Type: Special
Range: 30/80ft
Weight: 1slot
Max Ammo: 6
Reload: 3
Misfire: 2
Arcane bullets. Pollux does not need convential ammo as it uses the energy of a rare Arcane Crystal for its’ bullets. Every time you Reload, you can freely choose the type of each bullet between 4 options, being: Fire, Ice, Earth and Air, that deal Fire, Cold, bloodgning and slashing damage respectively. When attacking, you also choose which of the bullets will be fired.
Overdrive.
Cost: 1 trickshoot or 2 bullets of the same type
You use more of the Crystal’s power, making your next attack super-charged:
• fire: the target has 33% chance of catching on fire(roll a d6, 5 or 6, the target is on flames). A creature on flames will take 1d4 fire damage until they use an action to extinguish them, or use some other method(like jumping on water). Things that aren’t being carried or worn by a creature can also catch fire.
• Ice: the bullet creates ice where it hits, if you succeed on your attack, the creature will be trapped in place by the ice. A strenght roll (DC: 13) is needed to break free.
• Earth: You deal an extra 1d8 bloodgning damage.
• Air: Things and/or Creatures with 5ft of your target will also be targeted by your attack.